yume verto (2025)

Lead Gameplay Designer, Lead Programmer

Created as part of a school assignment. Development spanned two months with a team of seven people. This game is a 3D and 2D hybrid turn-based RPG that attempts to innovate on the genre with battle mechanics that promote creativity and improvisation.

The game has two main characters that the player can swap between both in battles and in the game’s overworld. During battles the player must utilize the character’s differing strengths and actively create the skills they make use of during the course of battle by combining collected materials.

Many of the systems present in the game were almost entirely designed and programmed by me. This notably includes the game’s signature battle system as well as all of its navigable menus.

Constriction (2026)

Lead Gameplay Designer, Lead Programmer

Started off as a school project in 2024, developed by a team of six people. I recently added the finishing touches to make this into a publishable game. Original development of the game lasted for around one month, with the later finishing touches and polish taking up another month.

This game is based off the popular analog word guessing game Hangman. This game takes the core concept behind Hangman and re-contextualizes it as a horror PvE experience where guessing correct letters in a prompt gradually tightens the noose of your opponent until one of the participants perishes.

The game’s original concept, as well as 90% of its core systems and mechanics were conceptualized and programmed by me. I also aided somewhat in the visual design of certain characters and helped with how they were animated.